As always, I'm prone to acknowledge that it's not a one-sided discussion, but here's the libertarian argument.
Disclaimer: my primary expertise is in teaching first, education-in-general second, and writing software third. I am mostly a performance artists, but one who would have a hard time being duplicated. Hence I shouldn't have too much of an interest in IP law for my own benefit, even though I am writing education software.
Against:
- The justification of property rights is founded on scarcity. If I'm growing crops on a plot of land, you can't grow crops on the same land. Intellectual Property (a song) is not scarce, therefore you can't use the same justification for it.
- The value in ideas comes from combining and recombining. "Good artists borrow, great artists steal" (variously ascribed to all great artists). The business of copyright & patent has a tremendous chilling effect on good art, as the great bits of one (recent) thing cannot properly be reused in the same ways that all historical art has. Ditto other countries' approaches to IP. Ideas are shared.
- In reality, while real property rights are bottom-up (agreed, naturally, by people in the absence of government), IP is top-down. IP is a creation of the government. Specifically, a patent (or copyright) is the same kind of animal as a monopoly: the right to extract unreasonable profits from the populace by means of government restrictions on others doing the same job. Formalized for a few years in ancient Greece, and then again in 1623 in England. Apart from that, patents were unknown. In China, IP law was instituted for the first time in 1985
- If you look at the impact of IP law, it works almost identically to other government granted monopolies. The primary beneficiaries of the law are (a) large corporations that play the legal game and (b) lawyers. The benefits to individual artists are quite mixed. They have some control over their own works, except insofar as the RIAA owns the copyright...however they are prevented from using others' work (see Disney). Patent law is almost identical, with patent-thickets being a modern large-corporate strategy by which they prevent themselves from being sued by other large companies and can prevent smaller players from playing at all.
- According to New Growth Theory, economic growth is (basically) the growth of ideas. Patent law very simply prevents ideas from being combined. Therefore there is a real (and substantial) cost to economic growth from having patents protect new inventions.
- Coase, my other favorite economist, points out that transaction costs are the root of all evil. Patents create transaction costs on idea-usage. Even worse, this effectively prices the poor out of the market. This is between bad and horrible.
- It is unclear whether under current hyper-competitive pressures, patent law would make any difference at all in companies creating new ideas...If new ideas aren't adopted in a company, the company in the market that does adopt new ideas has a competitive advantage.
- Software, Business Method, and Gene patents are both absurd and morally wrong. Math is unpatentable, so is science. Software is math, in the form of algorithms. Genes pre-exist.
IP Law: Unjustified, Anti-value, Government-created, lawyer-favoring, Growth-slowing, poor-excluding, unclear benefit, and some categories are horrid.
FOR:
- IP law encourages the creation of ideas, which encourages growth. If I, Joe Plumber, have a better way to make a toilet-snake, I might only do so if I have a reasonable expectation of making a profit off my idea. Similarly, without IP law, a Chinese firm might wait for an American firm to create an idea, but then produce it more cheaply, thus decreasing the incentive to create new ideas.
- It is a moral good for artists and inventors to receive payment for the fruits of their labors (which are mostly mental), regardless of how you justify it.
- In the case of Pharmaceuticals, given the current regulatory structure (FDA!!!), it is so costly to create new medicines ($500M-$1B????) that without the promise of IP-law based monopoly, there would be no new (or at least massively reduced) development of drugs and medical devices.
IP Law: Morally just, Encourages idea-creation and therefore economic growth. Medical advancement requires something like IP law.
OK. It's blatantly obvious which side of the debate I'm sitting on. Are there arguments I'm missing?
Summary:
- It's unclear whether or not IP law encourages growth. While first analysis says it does, second analysis is, in my opinion, opposed.
- It's not justified under normal property-like considerations, on close examination, though it looked like it might be on first glance.
- In theory, it should benefit artists and inventors. In reality, it mostly benefits Disney, IBM, the RIAA, and lawyers, and sucks for poor artists + inventors.
- May be a necessary evil (given other crazy laws) in the case of drug/medical device development
- Some categories are especially atrocious.
9 comments:
My ideal IP policy would be something like (from the perspective of a growth/profit maximizing absolute monarch or city-state CEO):
a) Copyright extends for twenty-five years.
b) All copyright holders must pay a property tax equivalent to .5% of the value of the IP.
c) The value of the IP is self-assessed. But, anyone can buy the rights to the IP at the self-assessed price. So if I value my book at $10,000, any person can buy complete rights to the book for $10K.
d) If you don't register the IP and pay the property tax, anyone can copy it freely.
e) Patents would be for variable terms, one year to fifteen years. The length of a patent would depend on how many hours went in to researching it. If you wanted to register a patent on a medicine for fifteen years, you'd have to demonstrate that millions were spent researching this patent.
f) Patent holders would have to pay the same sort of property tax, or else loose the patent.
g) The maximum patent self-valuation would also be limited based on the amount of research into the product. Say Microsoft invested $250K in developing a patent. I might cap the total royalties/valuation of the resulting patent by some multiple, maybe 10X or 100X. After that, the patent would be freed. (actually, I might make the multiple based on the total overall research budget). Definitely this would be subject to a lot of gaming.
Patents definitely are tricky. Unlike with copyright, two people can independently come up with the exact same idea. There is a lot of danger that you grant someone monopoly profits totally out of proportion to the investment made in research. On the flip side, if a company needs to invest millions in developing a new video codec, that company will need to be rewarded or they won't make the investment. Getting it right requires patent officers with good judgement.
You can not have a rational discussion of "Intellectual Property" as a gestalt. It's a trap. As soon as you say IP you loose.
Copyright, Trademark, Industrial Secrets, and Patents are all very different things, designed for express different purposes. (and abused in various different ways)
Have you read Mili Popova's discussion on why "Content is a public good"?
http://www.antipope.org/charlie/blog-static/2010/04/why-content-is-a-public-good.html
Easy first. Mark.
1. Yes, I've seen the discussion of rival, excludable goods before, but not necessarily Miss Popova's version. I probably should have discussed that here.
I suppose I could have said that traditional property rights exist/matter due to their rival-ness.
I don't think excludability bears on the topic much at all...
2. You're muddying the waters of IP.
Trademark is not IP. Trademark is a signifier of production. Only purpose is to ID the producer. Only value in duplicating it is to defraud the customer.
Copyright + Patent are both IP, and both subject to almost identical anti-IP arguments...and what everyone talking IP is talking about.
Industrial Secrets are interesting, I don't know what to make of them, and they're not treated the same way as standard, Copyright/Patent IP.
Devin,
I have some specific issues with your proposals, but they're mostly nits to pick. Rather than worrying about those, I'd like to address three general points.
1. You seem to assume social value from copyright/patent. My post suggests rather strongly that this is wrong. Patronage models for art and competitive pressure for business innovation seems a much better line than government-based monopoly to me. I don't understand why you're keeping it around at all (drug patents still a special case).
2. This is the second highly detailed proposal I've heard from you...the first being on Governmental structure. I'm in the Kling/Hayek camp here, and think that it is entirely impossible for you (or me, or God) to design systems well. By well, I mean systems that won't be substantially gamed by people who are just as smart, but with HUGE incentives to play the system. By extension, any pre-defined rigid system is necessarily broken, and only flexibility will work. At the same time, flexibility in a government agency is subject to regulatory capture, suggesting that government exeunt is the only funcitonal solution. 3:1 says your system would end up almost as broken as our current one in less than 50 years, but so would anyone else's system involving government activity. As an aside, you're in IT, and the whole patent-troll issue seems to be a real problem that is seemingly unaddressed by your system.
Top down systems will be broken. Bottom up ones will fix themselves.
3. If you must get governments involved, why? Reward creativity?
Have you considered the prizes over patents discussion? If you're going to get the government involved, seems that raw pro-idea activity is better than patents.
Patronage models for art and competitive pressure for business innovation seems a much better line than government-based monopoly to me. I don't understand why you're keeping it around at all (drug patents still a special case).
I just don't think patronage models work very well for many types of creative work. Most people are very bad at knowing what they like before they actually see it. Sure, some rich people might commission works. But it's really hard to envision how a patronage system could support say, movies and TV shows to the degree we have now. Businesses like KickStarter have yet to prove themselves. Right now, copyright is the best way we know of encouraging productive output.
If you must get governments involved, why? Reward creativity?
Have you considered the prizes over patents discussion?
I was writing from the perspective as an absolute monarch. I would get involved because I want movies, books, tv shows, music, etc to be produced. I think eliminating copyright would substantially harm these industries. IMHO, music has not been the same since Napster.
I think prizes could definitely be the way to go in some cases. They could be quite effective in healthcare. Prizes work less well in areas where the possibility range of inventions is not well known. You can declare the prize post-facto and proportionate to the value created, but that's essentially ends up being a royalty by another name.
I'm in the Kling/Hayek camp here, and think that it is entirely impossible for you (or me, or God) to design systems well. By extension, any pre-defined rigid system is necessarily broken, and only flexibility will work.
Of course rigid systems will always break. That's why my main interest is in the great meta-policy/structural issue of how to design a government with incentives to iterate on policy until it gets it right.
But saying we will find the right solution through "iteration" does not absolve us of the responsibility for coming up with a first draft of a new, better design. If I'm rewriting a piece of software to fix fundamental design issues, I certainly spend a lot of time thinking it through and designing the new system. I know that I will need to iterate as I go, but I still have to make a best guess.
The Hayekian spontaneous order is not actually spontaneous. Each product in the market actually is carefully designed and engineered. My interest, and enjoyment, is to think of myself as a product manager/systems engineer/policy-maker for a for-profit city-state. I like to imagine what kind of rules I would create to make my city grow. Should I ever find myself in such an occupation, I certainly would want to design iteratively. But the better one can make the first guess at a design, the better off you'll be.
At the same time, flexibility in a government agency is subject to regulatory capture, suggesting that government exeunt is the only funcitonal solution.
As I said previously, I was writing from the position of imagining a government that actually wanted to design IP laws that benefited growth.
Obviously, our current government has no interest in actually fixing the problem. Nor does it have any interest in leaving the stage. So if you're really being practical, than the entire question is moot.
As an aside, you're in IT, and the whole patent-troll issue seems to be a real problem that is seemingly unaddressed by your system.
The patent applicant has to demonstrate they spent great resources developing the invention in order to get the patent. That by itself would rule out most bogus software patents.
Aretae,
When people talk about IP in general, they are usually jumbling the 4 things I mentioned all together. They do this on purpose to reduce clarity.
I mentioned Mili's article simply because it is well written.
Fixing patents is hard, because the patent office won't do their job, and will grant a patent for anything. It is a built in assumption that if prior art exists then the actual originator will sue to overturn the patent.
But a good start would be:
1) No gene patents. Genetically engineered organisms can be patented under the "plant patent" process. That means Monsanto gets a lock on their seed corn, but they can't sue someone if their genetic material shows up in sexually reproduced corn.
2) No business method patents. If it's viable you get first mover advantage. If it's not viable it's not patentable. Either way, no patents.
3) No software patents. It's math.
4) Obviousness test. No patents on "Using a Light Emitting Diode (LED) to light stuff". Yeah I've actually seen that one.
5) How about an actual prior art search? Or are the patent office bureaucrats really too stupid to figure out how to use Google?
Copyright:
Limited copyright of X years. We can argue the time period later.
Automatic extension to 2X but the copyright holder has to file. If it's orphaned it becomes public domain.
Trademark:
Needs fixing. Too much abuse of "your apple logo looks like my apple logo" BS. Um no, your apple has a bite out of it and ours is all whole and shiny looking. And BTW it's a plum not an apple.
Possibly looser-pays will fix this, worth discussing.
Industrial secrets are probably a special case needing more analysis.
After I graduated, I worked for the Patent Office for a year (forgive me, I was still a Randian).
I think you're really asking two separate question that you've confusingly lumped into one. 1) Should there be any system of IP? 2) What should that system look like?
On 1), I think there probably does need to be some system, particularly for things with very high fixed costs and very low marginal costs. For example, drug research would cease without some type of IP protection, since the costs of research are incredibly high and the costs of production are negligible.
On 2), I think the answer is that our system sucks. So, it doesn't surprise me that studies find that the effects on growth are unclear - at best. However, because 1) is a separate question from 2), it does not follow that there should be no IP protection.
Foseti,
Very interesting. Love to hear more about how it actually works on the ground.
And I really appreciate your separation of questions:
1) Should there be any system of IP?
2) What should that system look like?
I'm hearing Mark, Devin, and yourself say yes to 1, while I was saying No. Of course, then I don't have to answer 2. The three of you seem to be assuming yes to #1, and then answering #2. I'm curious why the assumption is yes to #1.
My personal general rule is...if the benefit is not large, don't make rules about it (let private coordination solve). AFAIK, outside of drug patents (we all agree here, and we all agree it's due to other government action), IP has at best questionable value, and is probably unjustifiable morally. Under standard libertarian thought, that should mean the whole system gets scrapped.
In THEORY there might be some case for IP elsewhere (besides drugs), but I at least can't see a clear benefit.
Devin,
On points 1,2,4
I hear you saying...we have a system that's working...we'd rather tweak it to improve than drop it. Reasonable position. I've held it, recently.
I personally find it more believable that ANY patent system is a net drain on value-add innovation, quality, growth, and besides, is morally unjustifiable (see my inner Randian).
On points 5 (patent-trolls):
That seems to be adding transaction costs (which Coase + me think are the root of all evil). The real patent trolls are the ones who BUY patents and then use them to beat others around the head and shoulders.
Inventor X invents, with lots of hours, prices low, company B(say SCO), buys...starts suing everyone and their mother.
On point 4...
it's back to our core disagreement.
You think government can be made good. I think that there are no known governments EVER, regardless structore that did not deteriorate in quality over time, and thus am suspicious.
Qualifier: Perhaps the 4000 year Chinese stagnation with dirt-eating peasant poverty didn't deteriorate...but it sucked for 99% of its population. Seems to me a feature of the category (Government).
Perhaps I'm wrong...but it's at least not at all obvious that you're correct either. You seem to start from the assumption that a system CAN be built to be powerful, stable + good long term, which seems to contradict what we know about history...while we libertarians argue that it cannot.
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